![]() ![]() Image & Form has a mechanic where each character can combo three of their cards together to activate a fourth card ability. However, there’s almost always a certain way to play depending on which character has more cards drawn. If you work in new cards or different characters you might change up your experience. The combat eventually becomes more endurance than a challenge as you iron out the kinks in your deck build. SteamWorld Quest card combat focuses on generating energy players put toward cards. This makes each turn interesting as you wonder if its best to gather SP on one turn or have a mixture of SP generating cards and ones consuming them. The player quickly has to manage how they use their cards each turn as they can only use up to three cards per turn. In this steampunk universe, the energy is instead known as steam pressure (SP). SteamWorld Quest turns away from that mechanic and instead makes it so each character has cards available to them that create this energy. Players can then use this energy toward a card to attack an enemy or heal a friendly creature for example. Many card-based games, in my experience, have a supply of energy charge up each turn. However, instead of following a similar mechanic as many games in this genre do, Image & Form went a different direction. The combat in SteamWorld Quest immediately reminded me of Slay the Spire with that being one of the more recent turn-based card combat games. I’d almost compare it to a coming of age movie. These serious moments tend to bring it all together into an interesting journey for each character finding themselves. This entry in the franchise is no different from that style as you can tell the developers had fun sneaking puns into dialogue as often as possible.įrom fighting robot bees to piles of slime, the story has a silly vibe with an occasional serious moment that can catch you off guard. The SteamWorld games always tend to run lighter on story and more on silly moments with puns. What better place to hide from fire than flammable bales of hay? It gave me a world with all these unique quirky robots mining away. Whereas, SteamWorld Dig showed me how a western steampunk world of mining could be more than a flash game I played for an hour, at most. Motherload was a lot less story-driven until their Super Motherload sequel more recently in 2013. I recall playing a flash game from XGen Studios called Motherload few people may know what I’m talking about.īoth Motherload and SteamWorld Dig toss you on a planet and give you some reason to start digging and make money. For those of us growing up with video games but not being able to afford them, free flash games were a great source of entertainment. I got my first taste of SteamWorld six years before their first game even existed. ![]() 17 hours recorded – full story completed with some side content.The story is light with silly humor and occasionally strong moments.Turn-based card combat handled well, sometimes fights become endurance based.Expands on the SteamWorld universe successfully in a new genre.SteamWorld Quest continues to build on that setting with new characters, stories, and a new way to play through card-based combat. The SteamWorld universe got its start in 2010 as a tower defense game and has since garnered attention across several video games. SteamWorld Quest: Hand of Gilgamesh shows how Image & Form keeps tackling different genres successfully. The SteamWorld developers always slip silly humor and puns into their franchise. ![]()
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